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Skills

What a model’s programs can call. The agent turns skills on by interface layer or by name; a skill whose services are missing drops out, and the prompt drops its text with it (Skills and prompt packs).

Skill Layer Exports Needs
core base finish, get_state, get_observation, show, ARMS, CONTROL_HZ –
geometry base transform, mask_to_plane, down_with_yaw, project, pixel_ray, pixel_to_plane, triangulate, TABLE_Z, FORWARD, DOWN, link6_for_tip, fingertip_of –
kinematics base fk, ik, plan_path –
pointing base point_to, localize, localize_3d one of pointer, vlm
vlm base query_vlm vlm
segmentation base segment_text, segment_point segmenter
grasping base plan_grasp –
memory base recall –
verify base verify –
motion base move_joints, move_eef, open_gripper, close_gripper, holding, hold, home –
manipulation base pick, place, push segmenter; one of pointer, vlm
eef base locate, pick, release, transfer, push, move_tip segmenter
reactive reactive when, watch, clear_guards, run_controller –
scene base watch_scene, clear_view, press one of pointer, vlm
reflexes reactive intercept segmenter
handlers handlers on –
vla learned start, run_policy, list_policies policy
wam learned predict_future, list_world_models world_model
mcp base mcp_tools, mcp_call mcp